Every miniature we sell carries a scale, and it is the single most misread number in the hobby. It is not the height of the figure. It is a promise about proportion — and two ranges that both say "28 mm" can sit very differently next to each other on a table.
Where the number comes from
Traditionally it measured from the feet to the eyes of an average standing human, not to the top of the head, and certainly not to the tip of a raised sword. That convention is why a 32 mm figure often measures nearer 36 mm to the crown, and why a dramatic pose can be taller again without being "out of scale".
Heroic proportions
Most tabletop ranges are sculpted heroically: hands, weapons and heads are deliberately oversized so they read at arm's length across a table. Held on its own it looks slightly cartooned. In a unit, at playing distance, it looks right — which is the only distance that matters.
Choosing between our sizes
- 32 mm — the standard for most modern skirmish games. If you are matching an existing collection, start here.
- 40 mm — the same sculpt with more room for paint. A good middle ground for a character you want to spend an evening on.
- 50 mm — display size. Detail that was implied at 32 mm becomes something you can actually shade.
- 100 mm — a bust or centrepiece. Not for the table.
Scale is a real variant on our listings, not a note in the description — each size is its own printed piece with its own price, because it genuinely is a different amount of resin and a different amount of bench time.
Dollhouse pieces work the other way round: 1:12 is a ratio, so one real inch becomes twelve. There the number is exact, and a chair really is a twelfth of a chair. Have a look at both and the difference is obvious in about a second.